Chandra, Torch of Defiance

Chandra, Torch of Defiance

Comments
{2}{R}{R} · Legendary Planeswalker — Chandra
Mythic · Reality Fracture · Art by Kieran Yanner
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Predicted power
Standard Eng.NLUsr.
Pioneer 49 Eng.C-Usr.

A credible grindy red threat: it kills a creature, supplies card access, or funds a follow-up spell. It sits above Ral, Crackling Wit (42) but below Kaito (58).

Best home Red midrange/controlBand fringeConfidence 58%

Could be wrong if Current red decks may be too low-curved, leaving no tiered shell willing to pay four mana for a vulnerable walker.

Modern 40 Eng.D+Usr.

Four mana and double red are substantial costs; Chandra's removal and value are real but slower than Modern's usual demands. It trails Kaito, Bane of Nightmares (43).

Band fringeConfidence 64%

Could be wrong if A successful red prison or midrange shell could make her recurring mana and card access materially better than expected.

Legacy 47 Eng.C-Usr.

Ancient Tomb can support a four-mana walker, and Chandra provides removal, cards, and immediate {R}{R}. She remains less efficient than Legacy's stronger walkers such as Kaito (58).

Best home Ancient Tomb red prisonBand fringeConfidence 61%

Could be wrong if If fast mana prison lists become prominent, her ability to cast another spell immediately could support more copies.

Pauper Eng.NLUsr.
Commander 46 Eng.C-Usr.

Repeatable impulse access, creature removal, and mana are useful in red planeswalker shells, but a four-mana walker attacked by multiple opponents is a modest standalone engine.

Best home Red SuperfriendsBand role-playerConfidence 68%

Could be wrong if Red spell-casting or Superfriends builds may value the emblem and mana mode enough to make her a broader inclusion.

Limited 86 Eng.AUsr.

A four-loyalty planeswalker that immediately kills many creatures, generates cards, and threatens a game-ending emblem is a major Limited bomb.

Best home Any red deckBand bombConfidence 38%

Could be wrong if Unknown speed, evasive-creature density, and removal can determine whether she survives long enough to generate repeated value.

Four-mana red planeswalker

“Chandra offers removal, incremental card access, and follow-up mana, but her four-mana double-red cost limits eternal-format adoption.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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