
Tinybones, Pocket Nuisance
CommentsStandard 24 Eng.FUsr.—
A 3-mana 2/1 for one opponent-chosen discard and 1 damage is far below normal standalone rate; no supported Standard discard shell is shown.
Could be wrong if Additional efficient discard payoffs or a black attrition shell could make its repeatable damage trigger relevant.
Pioneer 18 Eng.FUsr.—
Pioneer's hand disruption is expected to be much cheaper; this fragile three-drop offers only a one-shot discard without enough immediate board impact.
Could be wrong if A credible discard-focused deck could want it as a redundant damage payoff, though none is supplied.
Modern 16 Eng.FUsr.—
Three mana for a 2/1 and a single discard is too slow for Modern, and the damage trigger needs repeated discard events that the card does not provide.
Could be wrong if An unusually dense, competitive discard-combo shell could turn the trigger into a low-cost finisher.
Legacy 15 Eng.FUsr.—
Legacy demands much more mana efficiency and resilience than a 3-mana 2/1; its single discard effect is unlikely to justify a slot.
Could be wrong if A new repeatable discard engine with strong black tutor support could create a narrow payoff role.
Commander 55 Eng.C+Usr.—
Against three opponents, its ETB normally causes three discard triggers and 3 damage to each opponent; dedicated discard decks can repeatedly exploit the payoff.
Could be wrong if It provides no cards or protection, and opponents may remove the 2/1 before later discard effects matter.
Limited 56 Eng.C+Usr.—
Early it is a two-for-one: a 2/1 plus an opponent discard and 1 damage. Its weak body and poor late-game discard keep it from premium status.
Could be wrong if Unknown format speed and synergy may make the low-stat body either acceptable attrition or replaceable filler.
“A fragile three-drop whose one-shot discard is inefficient in duels but becomes meaningful multiplayer damage in dedicated discard strategies.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Your rating, on the same 0–100 scale the engine uses.
5 ratings are needed on a format before its community average is shown publicly beside the engine's.
Comments 0