An Unexpected Party // At the Door

An Unexpected Party // At the Door

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{2}{W}{W} // {X}{2}{W} · Enchantment // Sorcery — Adventure
Rare · The Hobbit · Art by Matt Stewart
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +2/+2.
At the Door{X}{2}{W}
Sorcery — Adventure
Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.)
Predicted power
Standard 34 Eng.D-Usr.

A four-mana anthem needs a dense shared type and has no immediate board impact; the Dwarf Adventure requires at least five mana before the later enchantment.

Band fringeConfidence 53%

Could be wrong if A competitive Standard creature deck could naturally concentrate on one type, making +2/+2 much more punishing than expected.

Pioneer 27 Eng.FUsr.

Pioneer asks more of a four-mana noncreature; the 5+ mana Adventure is inefficient token production, leaving this dependent on unusually dense tribal support.

Band speculativeConfidence 65%

Could be wrong if An established creature-type shell may value a +2/+2 payoff enough to use it despite the slow floor.

Modern 21 Eng.FUsr.

Four mana for an anthem without bodies is far behind Modern's required pace, and spending five mana on two 2/2s does not solve the immediate-impact problem.

Band speculativeConfidence 73%

Could be wrong if A highly focused tribal shell with resilient creatures could treat this as a narrow top-end finisher.

Legacy 18 Eng.FUsr.

Legacy's efficiency and interaction make a four-mana, board-dependent anthem implausible; its Adventure is an especially slow route to establish a board.

Band speculativeConfidence 76%

Could be wrong if Fast mana could occasionally make the enchantment a surprise lethal effect in a dedicated creature-type strategy.

Pauper Eng.NLUsr.
Commander 47 Eng.C-Usr.

Dwarf tribal can use both halves, while +2/+2 scales with a developed board; the Adventure is a useful but expensive self-contained token source.

Best home Dwarf tribal token decksBand role-playerConfidence 59%

Could be wrong if Token and tribal decks may have materially better anthem or token options at this mana cost.

Limited 56 Eng.C+Usr.

A +2/+2 anthem can break stalled boards when a deck has repeated creature types, and the Adventure provides a mana-hungry fallback, but neither half is efficient alone.

Best home White creature deckBand solidConfidence 38%

Could be wrong if Unknown creature-type density and archetypes could make the anthem either a strong build-around or an unreliable four-mana blank.

Tribal anthem adventure

“A slow four-mana tribal payoff whose Adventure supplies Dwarves, but the full self-contained payoff costs substantial mana.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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