Celebrate the Mountain-king

Celebrate the Mountain-king

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{3}{W} · Enchantment
Uncommon · The Hobbit · Art by Tomas Duchek
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Predicted power
Standard 57 Eng.C+Usr.

A four-mana temporary answer plus loot—and often a 1/1—can be a 1-2 copy control tool, but sorcery speed and enchantment vulnerability limit it.

Best home 4/5c ControlBand role-playerConfidence 64%

Could be wrong if White control may not want four-mana interaction, or cheap enchantment answers could make the exile too unreliable.

Pioneer 42 Eng.D+Usr.

Azorius Control can test it as flexible permanent interaction, but four mana and reversibility compare poorly with Pioneer’s efficient removal.

Best home Azorius ControlBand fringeConfidence 68%

Could be wrong if It could rise if durable noncreature permanents become especially central and existing answers prove too narrow.

Modern 32 Eng.D-Usr.

White control has little room for a four-mana sorcery-speed, reversible answer; the loot/token rider is not enough to overcome Modern’s rate.

Best home White-based controlBand fringeConfidence 74%

Could be wrong if A slower white enchantment shell or unusually target-rich metagame could create a narrow sideboard role.

Legacy 23 Eng.FUsr.

Even UWx Control is unlikely to spend four mana on reversible sorcery-speed interaction in Legacy; its small selection and token bonus are negligible there.

Best home UWx ControlBand speculativeConfidence 79%

Could be wrong if Ancient Tomb-style acceleration or a target-heavy prison matchup could support isolated testing.

Pauper Eng.NLUsr.
Commander 68 Eng.BUsr.

Against three opponents it can exile up to three nonlands while filtering into a token. Compared with Beast Within, it trades permanence and speed for major scaling.

Best home White enchantment controlBand competitiveConfidence 72%

Could be wrong if A single enchantment removal spell can restore every exiled permanent, making it less dependable than permanent removal.

Limited 77 Eng.A-Usr.

Broad removal plus rummaging and a frequent 1/1 is strong uncommon value; it is not a bomb because removing it restores the exiled threat.

Best home Any white deckBand first-pickConfidence 47%

Could be wrong if Unknown set speed and enchantment-removal density could make the temporary exile substantially worse than expected.

Multiplayer exile removal

“A reversible four-mana Oblivion Ring with filtering is a Standard role-player, weak in fast eternal formats, and potent in multiplayer.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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