
Dwarven Provisioner
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 9 Eng.FUsr.—
A vanilla 2/2 for two has no immediate payoff, and spending four mana for a sorcery-speed-style pump is far below Modern's rate.
Could be wrong if An unusually resilient, dense go-wide white shell could make the repeatable anthem relevant.
Legacy 5 Eng.FUsr.—
Legacy's efficient threats and interaction leave little room for a 2/2 whose first meaningful effect requires four more mana.
Could be wrong if A new creature-token engine that specifically needs repeatable anthem effects could alter its niche.
Pauper 18 Eng.FUsr.—
The body is replaceable and the four-mana pump is slow, but it could receive fringe testing as a mana sink in a go-wide white deck.
Could be wrong if A slower token-heavy Pauper shell could make repeated team pumps more valuable than expected.
Commander 25 Eng.FUsr.—
Token decks can use a repeatable anthem, but four mana per activation and a fragile 2/2 make this far weaker than most multiplayer payoffs.
Could be wrong if A commander that supplies abundant mana and a wide board could turn the activation into a more reliable finisher.
Limited 61 Eng.B-Usr.—
A 2/2 for two is a functional early play, and repeatable team-wide +1/+1 makes it a strong late-game mana sink on developed boards.
Could be wrong if Unknown speed, removal, and token density determine whether it survives long enough and whether boards go wide.
“A baseline two-drop whose costly activated anthem is mainly a Limited mana sink, with little competitive Constructed appeal.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Your rating, on the same 0–100 scale the engine uses.
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