
Glóin the Mighty // Easy Pickings
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 27 Eng.FUsr.—
A 4-mana 4/3 that only produces mana next turn is slow; the Adventure is a narrow answer to X/1 boards, leaving only speculative ramp use.
Could be wrong if A proven red shell that reliably exploits six mana on turn five could make the delayed RR materially better.
Legacy 21 Eng.FUsr.—
Neither a delayed 4-drop mana engine nor a 3-mana one-damage sweep is efficient enough for Legacy's pace; it lacks immediate impact.
Could be wrong if A niche creature-heavy metagame with many one-toughness threats could give the Adventure a sideboard role.
Commander 43 Eng.D+Usr.—
Surviving to a later turn turns this into repeatable RR, a real ramp engine for red mana-hungry decks, but its 4-mana vulnerable floor is poor.
Could be wrong if Its delayed trigger and vulnerability to multiplayer removal may make established immediate ramp preferable.
Limited 70 Eng.B+Usr.—
A 4/3 for four is solid, later turns gain RR for double-spelling, and the Adventure can punish X/1s before preserving the creature.
Could be wrong if Unknown speed, removal, and X/1 density determine whether the Adventure is a frequent swing or mostly incidental.
“A delayed two-mana-per-turn engine with a modest body and situational anti-token Adventure; too slow for most eternal competition.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Previewed 28 July by Variety
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