Great Ugly-Looking Goblin // Clap! Snap!

Great Ugly-Looking Goblin // Clap! Snap!

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{5}{B} // {1}{B} · Creature — Goblin Soldier // Sorcery — Adventure
Uncommon · The Hobbit · Art by Jason Kang
Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.)
Clap! Snap!{1}{B}
Sorcery — Adventure
Amass Goblins 2. (Then exile this card. You may cast the creature later from exile.)
Predicted power
Standard 34 Eng.D-Usr.

Clap! Snap! is a reasonable 2-mana 2/2 menace with Adventure value, but the 6-mana 4/4 is far below Eddymurk Crab and needs counter density.

Best home Black-based Amass or +1/+1 counter deckBand fringeConfidence 45%

Could be wrong if The revealed 14 Amass cards could establish a stronger-than-expected black counter shell, making the menace payoff more meaningful.

Pioneer 20 Eng.FUsr.

A sorcery-speed 2/2 menace is under Pioneer rate, while the six-mana half is weaker than recurring large threats such as Overlord of the Balemurk.

Best home Black-based Amass or +1/+1 counter deckBand speculativeConfidence 60%

Could be wrong if An unusually efficient Pioneer counter or Army engine could value the cheap Adventure body and team-evasion effect.

Modern 11 Eng.FUsr.

Neither a 2-mana 2/2 nor a 6-mana 4/4 menace enabler meets Modern's immediate-impact standard; it lacks the efficiency of relevant five-plus drops.

Band unplayableConfidence 72%

Could be wrong if A new critical-mass Amass combo or counter-token shell could give the cheap Adventure an unforeseen role.

Legacy 7 Eng.FUsr.

Legacy demands exceptional rate or unique combo utility; this slow Adventure is far behind efficient threats and interaction such as Murktide Regent or Force effects.

Band unplayableConfidence 77%

Could be wrong if A novel Army-specific interaction could make Amass Goblins 2 useful as a compact enabler, though none is supplied.

Pauper Eng.NLUsr.
Commander 37 Eng.DUsr.

It supplies an Army early and later grants counter-bearing creatures menace, but six mana for a 4/4 static effect is replaceable in optimized Commander.

Best home Amass or +1/+1 counter decksBand fringeConfidence 58%

Could be wrong if Multiplayer counter-token boards may make team menace a stronger finishing effect than the sparse revealed context indicates.

Limited 61 Eng.B-Usr.

Clap! Snap! is a solid early 2/2 menace and preserves a later spell; the creature half can break stalls when Amass or counters are plentiful, though 6 mana is costly.

Best home Black Amass deckBand solidConfidence 47%

Could be wrong if Unknown archetypes, speed, and counter density determine whether the six-mana menace anthem is a real payoff or mostly flavor.

Amass counter evasion

“A serviceable Amass body with late-game team menace, but its six-mana creature half needs substantial counter synergy.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

Previewed 27 July by MMORPG

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