
Great Ugly-Looking Goblin // Clap! Snap!
CommentsStandard 34 Eng.D-Usr.—
Clap! Snap! is a reasonable 2-mana 2/2 menace with Adventure value, but the 6-mana 4/4 is far below Eddymurk Crab and needs counter density.
Could be wrong if The revealed 14 Amass cards could establish a stronger-than-expected black counter shell, making the menace payoff more meaningful.
Pioneer 20 Eng.FUsr.—
A sorcery-speed 2/2 menace is under Pioneer rate, while the six-mana half is weaker than recurring large threats such as Overlord of the Balemurk.
Could be wrong if An unusually efficient Pioneer counter or Army engine could value the cheap Adventure body and team-evasion effect.
Modern 11 Eng.FUsr.—
Neither a 2-mana 2/2 nor a 6-mana 4/4 menace enabler meets Modern's immediate-impact standard; it lacks the efficiency of relevant five-plus drops.
Could be wrong if A new critical-mass Amass combo or counter-token shell could give the cheap Adventure an unforeseen role.
Legacy 7 Eng.FUsr.—
Legacy demands exceptional rate or unique combo utility; this slow Adventure is far behind efficient threats and interaction such as Murktide Regent or Force effects.
Could be wrong if A novel Army-specific interaction could make Amass Goblins 2 useful as a compact enabler, though none is supplied.
Commander 37 Eng.DUsr.—
It supplies an Army early and later grants counter-bearing creatures menace, but six mana for a 4/4 static effect is replaceable in optimized Commander.
Could be wrong if Multiplayer counter-token boards may make team menace a stronger finishing effect than the sparse revealed context indicates.
Limited 61 Eng.B-Usr.—
Clap! Snap! is a solid early 2/2 menace and preserves a later spell; the creature half can break stalls when Amass or counters are plentiful, though 6 mana is costly.
Could be wrong if Unknown archetypes, speed, and counter density determine whether the six-mana menace anthem is a real payoff or mostly flavor.
“A serviceable Amass body with late-game team menace, but its six-mana creature half needs substantial counter synergy.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Previewed 27 July by MMORPG
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