
Gundabad Opportunist
CommentsStandard 26 Eng.FUsr.—
A 4/2 for four with one delayed impulse card is poor rate for current fast shells and needs spare mana or an unplayed land drop to realize value.
Could be wrong if A slower red midrange or Goblin shell could value the ETB card access more than current format speed suggests.
Pioneer 16 Eng.FUsr.—
Pioneer’s efficient threats and interaction make a fragile four-drop that only accesses one card an unlikely competitive inclusion.
Could be wrong if A dedicated Goblin strategy could make the creature type materially more valuable than its standalone rate.
Modern 8 Eng.FUsr.—
Four mana for a removable 4/2 and delayed one-card access is far below Modern’s required immediate impact and efficiency.
Could be wrong if An unforeseen high-density Goblin synergy could create a niche, though the body and mana cost remain severe liabilities.
Legacy 4 Eng.FUsr.—
Legacy offers no realistic room for a four-mana fragile threat whose only value is a single temporary card from the library.
Could be wrong if Only a new combo exploiting its Goblin typing or exile trigger could change this, with no supplied evidence for one.
Pauper 21 Eng.FUsr.—
Common legality helps, but four mana for a 4/2 plus conditional delayed card access is inefficient beside Pauper’s stronger value engines.
Could be wrong if A slower red creature deck may accept the body and extra card as curve-filling value if the environment proves grindy.
Commander 25 Eng.FUsr.—
Goblin tribal can use the type and one-shot card access, but four mana for only one impulse card is highly replaceable in optimized multiplayer.
Could be wrong if If the revealed set supplies unusually strong Goblin payoffs, tribal demand could make the low-floor body more acceptable.
Limited 59 Eng.C+Usr.—
A 4/2 is a serviceable attacker and the ETB often yields an extra land or spell over two turns, making this solid common value.
Could be wrong if Unknown speed, fixing, and removal determine whether its fragile body and conditional access are adequate at four mana.
“A fragile four-mana impulse-draw Goblin; likely Limited value but too slow and low-impact for most constructed formats.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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