Head of the Hunt

Head of the Hunt

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{2}{B}{B} · Creature — Wolf
Rare · The Hobbit · Art by Andrea Piparo
Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.
Predicted power
Standard 49 Eng.C-Usr.

Flash makes combat and removal exchanges favorable, while exile disrupts death and recursion plans; BB and a four-mana floor limit it to selective midrange use.

Best home Black removal midrangeBand role-playerConfidence 58%

Could be wrong if Its score rises if Standard sacrifice or recursion decks are common and a reliable black removal shell emerges.

Pioneer 40 Eng.D+Usr.

The Rock can exploit its flash body and removal-heavy games, but four mana is slow beside efficient interaction and the hate is conditional rather than proactive.

Best home The RockBand fringeConfidence 62%

Could be wrong if It could become a meaningful sideboard card if creature-sacrifice or recursion strategies gain prominence.

Modern 27 Eng.FUsr.

It offers unusual anti-death value, but a four-mana 4/3 that needs creatures to die is too slow and narrow for most Modern maindecks.

Best home Black midrange sideboardBand speculativeConfidence 67%

Could be wrong if A prevalent creature-sacrifice matchup could make its flash replacement effect worth sideboard testing.

Legacy 21 Eng.FUsr.

Legacy's mana and interaction standards make a four-mana reactive creature unlikely to stick, despite its potent replacement effect against dying creatures.

Band speculativeConfidence 70%

Could be wrong if It improves only if a black fair shell specifically needs repeatable anti-death hate that cheaper cards cannot provide.

Pauper Eng.NLUsr.
Commander 49 Eng.C-Usr.

Flash can turn an opposing board wipe or repeated removal into a sizable Wolf army while blanking death recursion, but it does nothing without opposing deaths.

Best home Black removal-controlBand role-playerConfidence 58%

Could be wrong if Its adoption depends on whether optimized black decks value this over cheaper graveyard hate and broader four-mana engines.

Limited 77 Eng.A-Usr.

A 4/3 flash is already an excellent combat swing, and each opposing creature that dies thereafter leaves a 2/2 behind for substantial board advantage.

Best home Any black deckBand first-pickConfidence 43%

Could be wrong if Fast games, abundant cheap removal, or few creature trades would reduce the frequency of its token-generating effect.

Flash graveyard-hate token engine

“A four-mana flash threat that converts opposing creature deaths into exile and Wolves, but needs removal or combat to excel.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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