
Lake-town Mariners // Gone Fishing
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 24 Eng.FUsr.—
Four mana to flicker two permanents is far behind Modern's efficient blink options, while a six-mana 6/5 without an ETB is a poor payoff.
Could be wrong if A resilient ETB or land-reset shell could make the two-target instant effect materially better than its baseline rate.
Legacy 18 Eng.FUsr.—
Legacy's mana efficiency makes a four-mana self-flicker and six-mana vanilla-adjacent threat exceptionally difficult to justify.
Could be wrong if A powerful permanent-reset interaction could create a niche unavailable from the supplied context.
Commander 43 Eng.D+Usr.—
Blinking two creatures at instant speed can reuse strong ETBs or foil targeted removal, with the later warded body providing extra material.
Could be wrong if Four mana and mandatory two targets may leave it outclassed by cheaper or repeatable blink effects.
Limited 70 Eng.B+Usr.—
A 6/5 vigilance creature with ward 2 is a premium late-game threat; the Adventure adds meaningful ETB reuse or protection utility.
Could be wrong if Unknown format speed, removal, and ETB density could make six mana too slow or the Adventure substantially better.
“A costly double-flicker Adventure with a sizeable protected body, most useful in slower ETB-focused decks and Limited.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Previewed 27 July by Brandon Sanderson
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Comments 0