
Reverent Howl
CommentsStandard 52 Eng.CUsr.—
Instant-speed draw two is plausible in black control, but its 3-MV rate trails the 2-MV benchmark Accumulate Wisdom (60); the combat mode is marginal.
Could be wrong if A slower post-release Standard or stronger black control shell could make instant-speed card advantage a recurring maindeck need.
Pioneer 31 Eng.D-Usr.—
The Rock could test it as attrition card draw, but three mana and life loss are inefficient in Pioneer; it rates below Accumulate Wisdom (35).
Could be wrong if An unprovided black shell that rewards life loss or instant spells could make the instant timing materially more valuable.
Modern 24 Eng.FUsr.—
Three mana for two cards without immediate board impact is too slow for normal Modern play, and the combat mode does not close that efficiency gap.
Could be wrong if A black attrition or combo shell not represented in the supplied context could give targeted draw-two a narrow purpose.
Legacy 18 Eng.FUsr.—
Legacy demands cheaper selection or interaction; this is far below the efficiency of cards around Consider (47), with no credible supplied shell.
Could be wrong if The ability to target an opponent could enable an unseen draw-based combo or sideboard niche.
Pauper 43 Eng.D+Usr.—
Black control can use a net card, but three mana is slow beside Pauper's efficient engines; it is well below Eviscerator's Insight (74).
Could be wrong if If racing is especially important, the lifelink mode may make this a more reliable maindeck card than its draw rate suggests.
Commander 37 Eng.DUsr.—
Instant-speed draw two is a legitimate black value effect, but the life payment matters and the small combat mode scales poorly in multiplayer.
Could be wrong if A commander that rewards drawing, life loss, or casting instants could make this a stronger synergy inclusion.
Limited 67 Eng.BUsr.—
Instant draw-two is meaningful card advantage, while +2/+2 lifelink is a useful racing and combat fallback; strong early pick, not a bomb.
Could be wrong if Unknown format speed, black's competing draw spells, and removal density could leave a three-mana life-loss spell merely solid.
“A solid Limited draw spell whose three-mana rate leaves it fringe at best in most constructed formats.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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