
Roll-Roll-Roll-Roll
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 40 Eng.D+Usr.—
Like Fight Rigging, it needs dedicated setup; four blinks are meaningful, but a three-mana engine with no immediate board impact is slow for Modern.
Could be wrong if Modern may contain enough efficient ETB creatures or land interactions for the repeated blink effect to justify a focused shell.
Legacy 28 Eng.FUsr.—
Four ETB resets offer a niche payoff, but spending three mana on a delayed, target-dependent enchantment is a major liability in Legacy.
Could be wrong if A resilient blue shell with unusually high-value ETB or utility-land targets could make its repeated triggers matter more.
Commander 60 Eng.B-Usr.—
Four scheduled blinks for three mana can repeatedly harvest creature ETBs in dedicated blink decks, though the engine is finite and nonreactive.
Could be wrong if Its value falls sharply without premium ETB targets, and competing blink engines may be more flexible or immediate.
Limited 38 Eng.DUsr.—
It has no battlefield impact alone and repeatedly removes its own creature from combat; it becomes useful only with a meaningful density of ETB effects.
Could be wrong if Unknown archetypes and ETB density could make repeated blink triggers substantially better than the revealed context suggests.
“A three-mana Saga offering four delayed self-blinks, rewarding dense ETB decks but offering little without worthwhile targets.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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Comments 0