Smaug's Fury

Smaug's Fury

Comments
{1}{R} · Instant
Common · The Hobbit · Art by Andrea Piparo
Target creature gets +3/+0 and gains reach and first strike until end of turn.
Predicted power
Standard 26 Eng.FUsr.

Prowess can exploit the spell and +3 damage, but two mana for a temporary pump without protection or card advantage is a weak constructed rate.

Best home Izzet ProwessBand speculativeConfidence 63%

Could be wrong if A highly creature-centric prowess shell could value first strike blowouts more than current spell-heavy lists suggest.

Pioneer 20 Eng.FUsr.

Izzet Aggro could test it as burst damage, but Pioneer rewards cheaper spells and removal; this neither clears blockers nor protects its creature.

Best home Izzet AggroBand speculativeConfidence 70%

Could be wrong if An aggressive creature shell with unusually high payoff for combat damage could make it a niche inclusion.

Modern 16 Eng.FUsr.

Even the plausible prowess home has far more efficient spells; a two-mana temporary pump is unlikely to beat cheap damage, selection, or interaction.

Best home Izzet Cutter ProwessBand speculativeConfidence 77%

Could be wrong if A new creature that converts one large pump into immediate lethal could create a narrow combo role.

Legacy 15 Eng.FUsr.

Legacy's cheap interaction and extreme efficiency leave little room for a two-mana creature-only combat trick with no protection or card economy.

Band speculativeConfidence 81%

Could be wrong if An unanticipated red creature-combo shell could use the power boost as a lethal enabler.

Pauper 23 Eng.FUsr.

It can produce occasional favorable combat, but Pauper red decks generally prefer direct damage and cheaper spells over a conditional two-mana trick.

Best home Mono-Red Deck WinsBand speculativeConfidence 68%

Could be wrong if A creature-heavy red build with key evasive threats could make first strike and reach more valuable.

Commander 21 Eng.FUsr.

Red Voltron can use the surprise power and first strike, but a one-shot +3/+0 is highly replaceable and weak against multiplayer removal.

Best home Red VoltronBand speculativeConfidence 73%

Could be wrong if A commander specifically rewarding combat-damage bursts could make this a more efficient niche finisher.

Limited 55 Eng.C+Usr.

A +3 power trick that grants first strike wins many creature combats, while reach can punish flyers; it should usually make aggressive red decks.

Best home Red aggressive decksBand solidConfidence 43%

Could be wrong if Unknown speed, removal, and archetypes may make holding up two mana too costly or reduce combat relevance.

combat pump trick

“A two-mana +3 power combat trick with first strike is useful in Limited but lacks the efficiency and lasting impact for constructed play.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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