Smaug, the Great Calamity // Spew Flame

Smaug, the Great Calamity // Spew Flame

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{5}{R}{R} // {4}{R} · Legendary Creature — Dragon // Sorcery — Adventure
Common · The Hobbit · Art by Chris Cold
Flying
Spew Flame{4}{R}
Sorcery — Adventure
Spew Flame deals 5 damage to target creature. (Then exile this card. You may cast the creature later from exile.)
Predicted power
Standard 24 Eng.FUsr.

Well below Doomsday Excruciator (46): five-mana sorcery removal followed by a seven-mana 5/5 flyer is too slow for current curves.

Band speculativeConfidence 68%

Could be wrong if A future red ramp or control shell could value the built-in two-for-one more than current context suggests.

Pioneer 16 Eng.FUsr.

Far weaker than Carnage Tyrant (43) as an expensive payoff, while neither a five-mana removal spell nor a 7-mana 5/5 is efficient here.

Band speculativeConfidence 76%

Could be wrong if Unexpected mana acceleration or a creature-heavy metagame could create a narrow ramp use.

Modern 8 Eng.FUsr.

Reanimator has vastly better payoffs such as Atraxa (77) and Griselbrand (80); hard-casting is implausible and Spew Flame is far off-rate.

Band unplayableConfidence 88%

Could be wrong if A new cheap Dragon-specific cheat effect would be needed to make the otherwise blank creature relevant.

Legacy 5 Eng.FUsr.

Sneak/Show and Reanimator have much stronger payoffs than Atraxa (83), and this creature offers no ETB effect; the Adventure is unusably slow.

Band unplayableConfidence 91%

Could be wrong if Only unusually efficient future Dragon cheating or a graveyard-specific payoff could change its prospects.

Pauper 22 Eng.FUsr.

A better immediate floor than Bramble Wurm (18), but five-mana sorcery-speed removal and a seven-mana 5/5 remain far too slow for Pauper.

Band speculativeConfidence 73%

Could be wrong if A slower red ramp shell could exploit the card advantage if the format's pace drops substantially.

Commander 27 Eng.FUsr.

Dragon decks can use both halves, but it is far below Hullbreaker Horror in impact: five mana for creature-only removal and a vanilla 7-mana flyer are replaceable.

Best home Dragon tribalBand speculativeConfidence 69%

Could be wrong if More Dragon cost reduction or tribal payoff density could make the two-spell package a worthwhile thematic inclusion.

Limited 72 Eng.B+Usr.

Five damage should answer most creatures, then the exiled card later supplies a 5/5 flyer. The delayed, mana-intensive sequencing keeps it below bomb status.

Best home Red midrangeBand premiumConfidence 49%

Could be wrong if Unknown speed, removal quality, and how often five damage misses key creatures could move it substantially.

Slow removal-threat Adventure

“A costly Adventure that supplies removal plus a later flyer, but its rates are far too slow outside Limited.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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