
Sound the Trumpets
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 46 Eng.C-Usr.—
At 1UU it is materially slower than Counterspell (82); recruit adds selection and a token but likely supports only fringe control testing.
Could be wrong if A high density of cheap spells or discard/token synergies could make the recruit rider worth more than expected.
Legacy 24 Eng.FUsr.—
Three mana is far too slow beside Daze (93) and Force of Negation (86); the small recruit payoff does not justify the rate.
Could be wrong if A specialized blue shell could value the discard outlet and token enough for a minor sideboard experiment.
Commander 39 Eng.DUsr.—
A reliable hard counter with looting is serviceable, but three mana and a 1/1 conditional payoff trail premium multiplayer interaction.
Could be wrong if Dedicated token or graveyard decks may value the recruit sequence more highly than generic blue decks do.
Limited 51 Eng.CUsr.—
A three-mana hard counter is playable; countering a cheap spell can turn a spare nonland into a token, though holding mana is costly.
Could be wrong if Unknown format speed and cheap-spell density determine how often recruit matters and whether reactive play is viable.
“A three-mana hard counter with useful filtering and token upside, but its rate is likely too slow for major eternal-format adoption.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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