Stone by Sunlight

Stone by Sunlight

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{1}{W} · Instant
Uncommon · The Hobbit · Art by Kamila Szutenberg
Choose one — • Destroy target creature with power 4 or greater. • Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Predicted power
Standard 56 Eng.C+Usr.

A cheap instant answer to large creatures with occasional protection utility; likely a selective maindeck or sideboard removal spell rather than a universal answer.

Best home 4/5c ControlBand role-playerConfidence 57%

Could be wrong if The post-release field may center on creatures below four power, leaving the removal mode too unreliable.

Pioneer 40 Eng.D+Usr.

This is much narrower than Fatal Push and other established removal, but cleanly killing large creatures at instant speed can justify a metagame sideboard slot.

Best home Azorius Control sideboardBand fringeConfidence 62%

Could be wrong if Better unconditional removal may leave too few matchups where the power restriction is acceptable.

Modern 31 Eng.D-Usr.

It can answer oversized creatures, but two mana and a power restriction compare poorly with Modern's efficient, broader interaction such as Solitude.

Best home White control sideboardBand fringeConfidence 65%

Could be wrong if A concentrated field of large, high-toughness creatures could make its hard-destruction clause more valuable than expected.

Legacy 27 Eng.FUsr.

Swords to Plowshares is cheaper and unconditional, so this conditional destroy effect has little reason to displace established white removal.

Band speculativeConfidence 72%

Could be wrong if A narrow artifact-synergy or large-creature matchup could support an unusual sideboard role.

Pauper Eng.NLUsr.
Commander 43 Eng.D+Usr.

It efficiently answers many major creatures and can protect an important creature from destruction, but misses utility creatures and exile-based interaction.

Best home White artifact creature decksBand fringeConfidence 56%

Could be wrong if Artifact synergies or a high density of large commanders could make both modes more desirable.

Limited 66 Eng.BUsr.

Two-mana instant removal for most meaningful late-game creatures is strong, and the indestructible mode is a useful combat or removal counterplay fallback.

Best home White decksBand premiumConfidence 42%

Could be wrong if Unknown creature sizing and format speed could make the four-power threshold either routinely live or too narrow.

Conditional creature removal

“Efficient against large creatures, but its strict power threshold and modest protection mode limit it to selective roles.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

Previewed 21 July by Rubee

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