
Thranduil's Decree
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 24 Eng.FUsr.—
Six mana is far too slow for normal counterplay; unlike free Commandeer, its theft payoff requires an opponent to cast a permanent into open mana.
Could be wrong if A credible big-mana control shell or permanent-heavy metagame could make the swing more relevant.
Legacy 18 Eng.FUsr.—
Legacy's cheap interaction makes a six-mana held-up counter implausible. It is stronger than inert six-drops only when it steals a major cast permanent.
Could be wrong if Fast-mana decks may find a narrow way to hold this up against expensive cast threats.
Commander 42 Eng.D+Usr.—
It can turn an opponent's major permanent into your own, but six mana held open is cumbersome and opponents can bait it or avoid casting into it.
Could be wrong if Slower optimized tables with many costly permanents could make its two-for-one swing more desirable.
Limited 68 Eng.BUsr.—
Countering and then freely casting any opposing permanent is a huge swing, though leaving six mana open makes it less reliable than proactive premium cards.
Could be wrong if Unknown set speed, removal, and bomb density determine how often opponents offer a worthwhile target.
“A six-mana counterspell whose permanent-theft clause is chiefly a Limited and slower multiplayer payoff.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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