
Andúril, Flame of the West
CommentsModern 32 Eng.D-Usr.—
A creature-heavy shell may test it as a token snowballer, but five total mana and a combat requirement are far slower than Modern's usual equipment rate.
Could be wrong if A dense legendary-attacker equipment shell could make the immediate attacking Spirits more reliable than expected.
Legacy 30 Eng.D-Usr.—
Equipment tutoring can make a one-of plausible, but a 3-mana artifact needing another 2 mana and combat is vulnerable and inefficient in Legacy.
Could be wrong if Existing equipment shells may value a tutorable one-card army more than its setup cost suggests.
Commander 58 Eng.C+Usr.—
On a legendary commander, each attack adds two attacking fliers while boosting the commander; that is a strong repeatable payoff for combat-focused builds.
Could be wrong if Five mana across casting and equipping may be too slow for optimized lists without resilient combat commanders.
Limited 81 Eng.A-Usr.—
The +3/+1 bonus makes attacks threatening, and repeated two-Spirit triggers rapidly overwhelm boards, though the five-mana setup invites removal.
Could be wrong if Unknown speed, removal density, and legendary-creature availability could make the setup too vulnerable or the attacking-token clause less relevant.
“A slow but powerful combat snowballer, best when a legendary attacker immediately converts its trigger into extra attackers.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Previewed 22 July by Paolo Parente
Your rating, on the same 0–100 scale the engine uses.
5 ratings are needed on a format before its community average is shown publicly beside the engine's.
Comments 0