
Captain of Umbar
CommentsModern 17 Eng.FUsr.—
A three-mana 2/3 that must survive a turn and pay mana to loot is far slower than Modern’s graveyard and selection tools.
Could be wrong if A future graveyard shell could specifically value repeatable discard on a creature.
Legacy 15 Eng.FUsr.—
Legacy’s cheap cantrips make delayed, mana-paid looting on a fragile three-drop an exceptionally poor rate.
Could be wrong if A specialized creature-based discard engine could make repeated looting uniquely useful.
Pauper 27 Eng.FUsr.—
The common rarity permits Pauper use, but a three-mana creature needing {1} and a turn cycle to loot is too slow for most lists.
Could be wrong if Revealed graveyard themes could yield a discard payoff that makes the repeatable effect worthwhile.
Commander 21 Eng.FUsr.—
It is only a modest upgrade in body over Rummaging Goblin while charging mana per loot; optimized decks have stronger engines.
Could be wrong if A commander that rewards repeated discards or creature activations could want this redundancy.
Limited 47 Eng.C-Usr.—
A 2/3 is serviceable and repeatable filtering improves draws or graveyard setup, but the activation costs mana and starts a turn late.
Could be wrong if Unknown format speed, removal, and graveyard payoffs could move it from filler to a strong synergy card.
“A slow, mana-intensive looter whose modest body and delayed filtering leave it mainly for limited or highly specific graveyard decks.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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