Chief of the Wilds

Chief of the Wilds

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{2}{B}{G} · Legendary Creature — Wolf
Mythic · The Hobbit Eternal · Art by Tomas Duchek
Menace Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds. If an ability of another Wolf or battle you control triggers, that ability triggers an additional time.
Predicted power
Standard Eng.NLUsr.
Pioneer Eng.NLUsr.
Modern Eng.NLUsr.
Legacy 12 Eng.FUsr.

Legacy's interaction and efficiency make a four-mana creature without an immediate trigger or protection implausible, even if its tribal ceiling is substantial.

Band unplayableConfidence 63%

Could be wrong if Fast mana plus a previously overlooked Wolf-trigger combo could provide a niche exception.

Pauper Eng.NLUsr.
Commander 50 Eng.CUsr.

Wolf tribal can use a durable menace threat that doubles other Wolves' triggers, but it lacks protection or cards and does not double its own counter trigger.

Best home Wolf tribalBand role-playerConfidence 58%

Could be wrong if Its standing depends on the quality and density of worthwhile Wolf triggered abilities in optimized Golgari-capable decks.

Limited 72 Eng.B+Usr.

A four-mana 4/4 menace is a strong battlefield threat and excellent in creature mirrors; Wolves can turn it into a large evasive finisher, though synergy is unconfirmed.

Best home Black-green creature deckBand premiumConfidence 35%

Could be wrong if Unknown removal, speed, fixing, and Wolf density could move it from premium to merely solid.

Wolf tribal trigger doubler

“A strong body with tribal upside, but its competitive prospects depend heavily on unshown Wolf and battle support.”

Rated on limited context — few cards from this set are revealed yet.

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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