
Esquire of the King
CommentsModern 10 Eng.FUsr.—
A 1/1 has no immediate impact, and even the discounted three-mana tap anthem is far too slow and fragile for Modern.
Could be wrong if An unusually successful legend-heavy go-wide shell could make the discount reliable.
Legacy 7 Eng.FUsr.—
Legacy demands far more from a one-drop; this is a vulnerable 1/1 and its conditional activation is not meaningful at Legacy speed.
Could be wrong if A new low-cost legendary token engine could create an otherwise absent niche.
Pauper 19 Eng.FUsr.—
Token decks could test a repeatable anthem, but a 1/1 that needs a legend for a three-mana activation is a substantial setup cost.
Could be wrong if The unrevealed set may supply enough cheap legends and tokens to make the activation practical.
Commander 34 Eng.D-Usr.—
With a commander in play it is a repeatable three-mana team pump, but it is fragile, combat-only, and weak without a broad board.
Could be wrong if Token decks may prefer durable static anthems or stronger mana-sink finishers.
Limited 32 Eng.D-Usr.—
A one-mana 1/1 is poor alone; token density gives the pump some upside, but needing a legend and a surviving tapper keeps it narrow.
Could be wrong if Unknown legend density, removal, and draft speed could substantially alter its reliability.
“A fragile one-drop whose repeatable anthem is too slow for most constructed play, with limited token-deck appeal.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Your rating, on the same 0–100 scale the engine uses.
5 ratings are needed on a format before its community average is shown publicly beside the engine's.
Comments 0