
Fire of Orthanc
CommentsModern 18 Eng.FUsr.—
At four mana and sorcery speed, this is far less efficient than Brotherhood's End and is unlikely to earn a competitive artifact, land, or combat slot.
Could be wrong if A dedicated red land-destruction shell could value the incidental alpha-strike turn more than expected.
Legacy 16 Eng.FUsr.—
Wasteland makes a four-mana land answer untenable, while the artifact mode is far too slow; the falter rider rarely offsets that rate.
Could be wrong if A fringe red prison or creature-combo list could use the combined land hit and combat window.
Pauper 27 Eng.FUsr.—
It can hit artifact decks or a land while forcing ground blockers aside, but Dust to Dust is dramatically more efficient artifact hate and four mana is a major cost.
Could be wrong if If red go-wide decks become established, the falter turn may make it a useful niche finisher.
Commander 37 Eng.DUsr.—
A land or artifact answer that can enable one decisive ground attack has a real niche, but four mana sorcery-speed single-target removal is replaceable.
Could be wrong if Combat-focused red decks may prize the dual-purpose finishing effect more than optimized lists generally do.
Limited 48 Eng.C-Usr.—
Destroying a land or artifact while blanking ground blocks can create a strong attack, but four mana sorcery speed makes it poor when behind or without a board.
Could be wrong if Unknown set speed, token density, and red archetypes could make its falter mode either a frequent finisher or marginal.
“An overcosted artifact/land answer whose ground-falter rider mainly matters as a Limited or multiplayer combat finish.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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