
Flame of Anor
CommentsModern 53 Eng.CUsr.—
In Izzet Wizards, a Wizard makes this a strong instant two-for-one; without one, its three-mana single modes trail Celestial Purge and Metallic Rebuke.
Could be wrong if Competitive Izzet shells may lack sufficient Wizard density, leaving a slow and narrow one-mode spell.
Legacy 44 Eng.D+Usr.—
It needs a Wizard to justify three mana; even then, Legacy's cheap interaction makes it a niche value spell rather than a Consign to Memory-level answer.
Could be wrong if A resilient Wizard shell or artifact-heavy field could make its two-mode rate substantially more desirable.
Commander 58 Eng.C+Usr.—
Wizard decks get draw two plus premium creature or artifact interaction; it is stronger but less reliable than unconditional two-mode Prismari Command.
Could be wrong if Optimized lists may prefer cheaper interaction, and worthwhile Wizard density outside dedicated tribal decks is uncertain.
Limited 77 Eng.A-Usr.—
Five damage for three mana is already premium removal; any Wizard makes it a decisive two-for-one, though UR access and Wizard density are unknown.
Could be wrong if Creature toughness, Wizard availability, format speed, and fixing remain unrevealed.
“A three-mana modal spell whose competitive case depends heavily on reliably controlling a Wizard for a two-for-one.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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