
Gríma, Saruman's Footman
CommentsLegacy 25 Eng.FUsr.—
A four-mana 1/4 with no immediate impact is too slow for Legacy; even unblockable free spells require surviving and connecting a turn later.
Could be wrong if A resilient Dimir shell or fast mana could make its delayed free-spell trigger worth testing.
Commander 49 Eng.C-Usr.—
Unblockability makes repeated free spells realistic, and multiplayer offers several libraries to exploit, but four mana and random, target-dependent hits constrain it.
Could be wrong if Opponent spell density and castable targets may be better or worse than expected in optimized pods.
Limited 77 Eng.A-Usr.—
An unblockable 1/4 that converts each attack into a free opposing instant or sorcery supplies recurring, high-upside advantage despite a slow first turn.
Could be wrong if Unknown speed, removal, and instant/sorcery density could make its delayed and variable trigger less reliable.
“Gríma offers high-variance recurring free spells after connecting, but his four-mana, no-immediate-impact body limits competitive use.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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