
Palantír of Orthanc
CommentsModern 34 Eng.D-Usr.—
A delayed, opponent-controlled engine struggles at Modern's three-mana bar; UrzaTron is a plausible but low-impact home.
Could be wrong if A resilient slow artifact shell or favorable metagame could make recurring selection and card flow worth several slots.
Legacy 23 Eng.FUsr.—
Ancient Tomb can deploy it quickly, but no immediate board impact at three mana is weak against Legacy's speed and interaction.
Could be wrong if A prison shell may value its accumulating damage threat and selection more than expected.
Commander 58 Eng.C+Usr.—
Repeated scry 2 plus either a card or escalating mill damage is a strong grind engine for matching multiplayer decks.
Could be wrong if Opponent choice may reduce it to a slow draw engine, while optimized decks may not accept the tempo loss.
Limited 80 Eng.A-Usr.—
It immediately scries 2 each end step and usually forces a card or increasingly painful mill damage, creating major long-game advantage.
Could be wrong if Unknown format speed and artifact removal determine whether a turn-three nonboard permanent survives long enough.
“Palantír is a slow value engine whose clearest homes are multiplayer and Limited rather than fast eternal formats.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Your rating, on the same 0–100 scale the engine uses.
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