
Witch-king of Angmar
CommentsModern 19 Eng.FUsr.—
A five-mana 5/3 with no immediate effect is too slow; the post-damage sacrifice trigger and discard protection are poor compensation.
Could be wrong if A reanimation shell could value the evasive body and combat deterrent more than expected.
Legacy 14 Eng.FUsr.—
Five mana, no ETB value, and vulnerability to Karakas leave it well below Legacy's efficient threats and reanimation payoffs.
Could be wrong if Dark Ritual or reanimation experiments could briefly test it as a resilient evasive threat.
Commander 36 Eng.DUsr.—
It is a useful rattlesnake against attacks aimed at you, but five mana and a trigger after damage make it a narrow, replaceable threat.
Could be wrong if Multiplayer combat-heavy tables may make its deterrent text substantially more valuable.
Limited 80 Eng.A-Usr.—
A 5/3 flyer for five is a fast clock; making attackers sacrifice after connecting and discard-based indestructible add major pressure and resilience.
Could be wrong if Unknown removal density and format speed determine whether its three toughness is a serious liability.
“A resilient five-mana flyer whose reactive combat-punishment text is generally too slow for eternal Constructed but strong in Limited.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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