
Grakk the Pacifist
CommentsModern 22 Eng.FUsr.—
Modern's efficient interaction punishes a two-mana permanent that does nothing alone; even cantripping removal Auras is too conditional.
Could be wrong if A proven Modern Aura-control package could lower the setup cost more than expected.
Legacy 19 Eng.FUsr.—
Legacy requires exceptional immediacy or unique synergy. Grakk is a removable noncombat body whose restricted draw trigger needs extra setup.
Could be wrong if A Legacy enchantment shell may find a specialized use for repeatable Aura-based card advantage.
Commander 36 Eng.DUsr.—
Multiplayer supplies targets and time for repeatable value, but it only rewards opponent-targeting Auras and is otherwise a blank noncombat creature.
Could be wrong if A commander or Aura package that repeatedly casts efficient opposing-creature Auras could make it a stronger niche engine.
Limited 20 Eng.FUsr.—
A 4/3 unable to attack or block is nearly blank; it is playable only if the deck has several effective Auras for opposing creatures.
Could be wrong if Aura-removal density and draft archetypes are unknown; abundant strong opposing-creature Auras would raise its floor.
“A fragile, noncombat enchantress effect that needs efficient Auras targeting opposing creatures to justify a slot.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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