Grakk the Pacifist

Grakk the Pacifist

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{1}{W} · Legendary Creature — Orc
Rare · Mystery Booster Commander Edition · Art by Aaron Miller
Grakk can't attack or block. Whenever you cast an Aura spell that targets a creature an opponent controls, draw a card. This ability triggers only once each turn.
Predicted power
Standard Eng.NLUsr.
Pioneer Eng.NLUsr.
Modern 22 Eng.FUsr.

Modern's efficient interaction punishes a two-mana permanent that does nothing alone; even cantripping removal Auras is too conditional.

Band speculativeConfidence 61%

Could be wrong if A proven Modern Aura-control package could lower the setup cost more than expected.

Legacy 19 Eng.FUsr.

Legacy requires exceptional immediacy or unique synergy. Grakk is a removable noncombat body whose restricted draw trigger needs extra setup.

Band speculativeConfidence 67%

Could be wrong if A Legacy enchantment shell may find a specialized use for repeatable Aura-based card advantage.

Pauper Eng.NLUsr.
Commander 36 Eng.DUsr.

Multiplayer supplies targets and time for repeatable value, but it only rewards opponent-targeting Auras and is otherwise a blank noncombat creature.

Best home Aura-control decksBand fringeConfidence 58%

Could be wrong if A commander or Aura package that repeatedly casts efficient opposing-creature Auras could make it a stronger niche engine.

Limited 20 Eng.FUsr.

A 4/3 unable to attack or block is nearly blank; it is playable only if the deck has several effective Auras for opposing creatures.

Best home White decks with opponent-targeting AurasBand poorConfidence 25%

Could be wrong if Aura-removal density and draft archetypes are unknown; abundant strong opposing-creature Auras would raise its floor.

Aura-removal draw engine

“A fragile, noncombat enchantress effect that needs efficient Auras targeting opposing creatures to justify a slot.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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