Meatsqueak, Hoard Lord

Meatsqueak, Hoard Lord

Comments
{2}{G} · Legendary Creature — Squirrel
Rare · Mystery Booster Commander Edition · Art by Filipe Pagliuso
Whenever another creature dies, create a Food token. This ability triggers only once each turn. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") For every seven Foods you control, Squirrels you control get +3/+3.
Predicted power
Standard Eng.NLUsr.
Pioneer Eng.NLUsr.
Modern 17 Eng.FUsr.

A turn-three 2/3 with no immediate board impact and a once-per-turn conditional token is far below Modern's usual efficiency threshold.

Band speculativeConfidence 68%

Could be wrong if An overlooked artifact/Food sacrifice engine could turn the Food token into a meaningful recurring resource.

Legacy 16 Eng.FUsr.

Legacy is unlikely to spend three mana on a vulnerable 2/3 whose value requires later creature deaths; neither ability offers immediate unique interaction.

Band speculativeConfidence 75%

Could be wrong if A niche green artifact-combo shell could exploit the Food token more efficiently than normal creature decks.

Pauper Eng.NLUsr.
Commander 41 Eng.D+Usr.

Multiplayer deaths can supply Foods across turn cycles, and seven Foods buffs Meatsqueak itself, but it needs substantial support and is easy to remove.

Best home Food and Squirrel sacrifice decksBand nicheConfidence 62%

Could be wrong if Its adoption rises if matching decks reliably create Foods or exploit artifact sacrifice beyond its own slow output.

Limited 72 Eng.B+Usr.

A 2/3 that converts ordinary trades into Foods can stabilize races, and seven Foods eventually makes it a 5/6; it is strong but slow and removable.

Best home Green creature-combat decksBand premiumConfidence 42%

Could be wrong if Unknown speed, removal, Food synergies, and Squirrel density could move it from premium to merely solid or first-pick.

Food death-trigger engine

“A slow, conditional Food engine with a real Limited payoff but little evidence of efficient constructed support.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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