
Mind Stone
CommentsModern 33 Eng.D-Usr.—
Two-mana colorless ramp that later cycles is slow for Modern; it is at most a testable UrzaTron or colorless-ramp option.
Could be wrong if A newly viable artifact payoff or slower colorless shell could make its ramp-and-cash-in package more desirable.
Legacy 24 Eng.FUsr.—
Legacy's fast mana and cantrips outclass a fair two-mana rock; only a narrow prison shell would plausibly test it.
Could be wrong if A prison deck specifically valuing both colorless mana and a low-cost redraw could retain a small role.
Pauper 41 Eng.D+Usr.—
Jund Wildfire may test an artifact that reaches three mana and cashes in, but Ichor Wellspring supplies much stronger artifact-card economy.
Could be wrong if Artifact-synergy density and whether three-mana acceleration matters in the post-release Pauper field are uncertain.
Commander 57 Eng.C+Usr.—
Cheaper than Commander's Sphere and easy to cash in, but colorless-only mana confines it mostly to artifact, colorless, and slower ramp decks.
Could be wrong if Optimized multicolor lists may prioritize colored rocks and faster mana enough to reduce its adoption.
Limited 48 Eng.C-Usr.—
Two-mana acceleration with late cycling is playable in slower decks, but it neither fixes mana nor affects the board; revealed synergies add modest value.
Could be wrong if Draft speed, fixing, and the density of expensive payoffs are unknown.
“Mind Stone is a modest ramp piece with a useful late-game redraw, but its colorless mana and slow tempo constrain competitive adoption.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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