
Nephilim Epochal
CommentsModern 24 Eng.FUsr.—
It can access older Nephilim, but four colored mana and a slow creature-combo setup are too costly for Modern; only fringe testing is plausible.
Could be wrong if A compact Nephilim combo or strong new tribal payoff could make the tutor effect worth the setup cost.
Legacy 25 Eng.FUsr.—
Legacy can support unusual creature packages, but this four-mana colored threat is slow, removable, and needs weak tribal cards to justify itself.
Could be wrong if Fast mana or an overlooked Nephilim combo shell could make its tutor ability more relevant than expected.
Commander 48 Eng.C-Usr.—
A five-color Nephilim commander or tribal tutor with useful scaling evasion, but the established tribe is shallow and its four-mana members are slow.
Could be wrong if Additional Nephilim support could make it a much stronger dedicated commander; without it, it remains a niche tribal role-player.
Limited 59 Eng.C+Usr.—
A 4/4 for four is a solid creature for decks making RRWW; the tribal text is upside only if more Nephilim and fixing appear.
Could be wrong if Unknown fixing, archetypes, and Nephilim density could make it easier to cast—or leave it a color-intensive vanilla creature.
“A four-mana Nephilim tutor and lord whose competitive outlook depends heavily on unrevealed tribal density and fixing.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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