Overcooked

Overcooked

Comments
{2}{R} · Enchantment
Uncommon · Mystery Booster Commander Edition · Art by David Szabo
Players can't gain life. Celebration — At the beginning of your end step, create a Food token. If two or more nonland permanents entered under your control this turn, instead conjure a card named Food Fight onto the battlefield.
Predicted power
Standard Eng.NLUsr.
Pioneer Eng.NLUsr.
Modern 18 Eng.FUsr.

Rest in Peace (75) provides immediate, broad hate for less mana; Overcooked's delayed Food output does not meet Modern's usual rate.

Band speculativeConfidence 55%

Could be wrong if Food Fight could supply an unusually efficient combo payoff not represented in the supplied information.

Legacy 16 Eng.FUsr.

Legacy demands faster, broader effects: even two-mana Rest in Peace is situational, while this costs three and offers little immediate impact.

Band speculativeConfidence 58%

Could be wrong if The unknown conjured card could offer a unique payoff, though the base enchantment is far below Legacy efficiency.

Pauper Eng.NLUsr.
Commander 37 Eng.DUsr.

Recurring Food is a usable artifact resource in sacrifice decks, but the symmetric three-mana lifegain lock is costly and the payoff is delayed.

Best home Food/artifact-sacrifice decksBand fringeConfidence 42%

Could be wrong if Food Fight's unknown text may make repeated Celebration triggers a strong engine, or the package may remain too slow and replaceable.

Limited 34 Eng.D-Usr.

A slow Food maker that disables Food's life mode; Celebration could matter, but Food Fight's text and draft synergies are unknown.

Best home Artifact-sacrifice deckBand fillerConfidence 24%

Could be wrong if Food Fight may be a major payoff, while low Food, artifact, or sacrifice density could make this nearly unplayable.

Lifegain-hate Food engine

“A slow, narrow lifegain lock whose Food output needs sacrifice support and whose Celebration payoff cannot be assessed fully.”

Rated on limited context — few cards from this set are revealed yet.

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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