
Sifa Grent
CommentsModern 20 Eng.FUsr.—
Below Elspeth, Storm Slayer (27): five mana for no immediate cards, token, removal, or combo piece is too slow for normal Modern turns.
Could be wrong if An unusually efficient black-red sacrifice engine could use the drain trigger as a one-of finisher, though none is supplied.
Legacy 17 Eng.FUsr.—
Far below Kaito, Bane of Nightmares (58): even with fast mana, Sifa has little immediate impact and is vulnerable before its slow ultimate.
Could be wrong if Dark Ritual-style acceleration plus a dense creature-death shell could create a fringe experiment.
Commander 49 Eng.C-Usr.—
Command-zone access supplies a repeatable death payoff; multiplayer goad and a potential six-card free-cast ultimate add value, but it lacks a sacrifice outlet.
Could be wrong if More efficient aristocrat payoffs and five-mana commander recasts may leave Sifa too slow outside dedicated builds.
Limited 68 Eng.BUsr.—
The death trigger rewards normal trades, while goading two creatures can protect Sifa long enough to reach a potentially decisive free-cast ultimate.
Could be wrong if Unknown speed, removal, and archetypes matter greatly; goad can redirect damage at its controller rather than actually remove threats.
“Sifa is a slow death-trigger payoff whose multiplayer goad and ultimate are much better than its one-on-one floor.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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