
The Madcap Jester
CommentsModern 19 Eng.FUsr.—
It needs four mana, an untap, and combat to gain a random card, below Modern's 20-score Skateboard benchmark in immediate impact and efficiency.
Could be wrong if An unusually efficient library-exile combo shell could use its broad permission to cast exiled cards, though none is supplied.
Legacy 18 Eng.FUsr.—
Four mana and an attack step are far too delayed for Legacy; unlike 47-score Consider, it offers neither immediate selection nor protection.
Could be wrong if Fast mana could deploy it early, but its fragile body still needs combat and is vulnerable to abundant cheap interaction.
Commander 66 Eng.BUsr.—
As a Grixis commander, each attack can access up to three opponents' top cards through the next turn, a substantial repeatable value engine; no haste and 3/2 stats limit it.
Could be wrong if Random opposing cards may be unusable or too mana-intensive, and opponents can repeatedly remove or block the Jester before combat.
Limited 48 Eng.C-Usr.—
An attack can yield a borrowed card, but UBR for a 3/2 and a one-turn delay make it merely playable, near 45-score Aang's Defense rather than premium.
Could be wrong if Unknown fixing, speed, and removal density determine whether its demanding cost and fragile attack trigger are realistic.
“A fragile four-mana attacker that borrows exiled library cards; weak in fast 1v1 formats but a meaningful Grixis Commander engine.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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