
Captain Kirk, Boldly Going
CommentsModern 22 Eng.FUsr.—
Four mana and three colors for a 3/4 plus delayed land access is too slow for Modern; only an exceptional Enterprise target could create a narrow combo role.
Could be wrong if If Enterprise is a powerful one-card payoff and Spacecraft enablers are unusually cheap, Kirk could become a tutor package.
Legacy 16 Eng.FUsr.—
Legacy's cheap interaction and Karakas make this legendary four-drop a poor rate; no supplied competitive shell supports Spacecraft or Enterprise.
Could be wrong if A powerful Enterprise target paired with fast mana could give it a specialized combo or prison application.
Commander 50 Eng.CUsr.—
As a Bant Spacecraft commander or inclusion, repeatable Enterprise access and a +3/+3 anthem matter, but tutoring basics to hand is not ramp.
Could be wrong if Its adoption depends on the eventual density and quality of Spacecraft creatures and on Starship Enterprise being worth tutoring.
Limited 64 Eng.B-Usr.—
In a WUG deck, a vigilant 3/4 that nets a basic is solid; even a modest Spacecraft presence makes its +3/+3 effect a strong payoff.
Could be wrong if Unknown fixing, speed, and Spacecraft density could make the three-color cost either manageable or prohibitively restrictive.
“A slow, conditional Bant lord whose outlook depends heavily on unrevealed Spacecraft density and Starship Enterprise's rate.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Previewed 21 May by Kess Wylie
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