
Cryogenic Stasis
CommentsModern 31 Eng.D-Usr.—
Cantrip plus clearing a blocker has some tempo value, but two mana for a temporary creature answer is a major cost in Modern.
Could be wrong if A spell-dense tempo shell may value the cheap cantrip and two-combat stun more than expected.
Legacy 24 Eng.FUsr.—
Legacy's cheap threats and interaction make a two-mana, nonpermanent answer unattractive even when it replaces itself.
Could be wrong if A creature-heavy metagame could create a narrow tempo-sideboard role.
Pauper 43 Eng.D+Usr.—
It can force through attacks and deny a creature a combat while cycling, but it competes with cheaper interaction and permanent answers.
Could be wrong if Pauper blue tempo decks may find the card-neutral stun sequence more effective than its temporary text suggests.
Commander 24 Eng.FUsr.—
Replacing itself helps, but temporarily disabling one creature is low multiplayer impact versus durable removal and broadly useful interaction.
Could be wrong if A commander or deck that specifically rewards tapping opposing creatures could make it a real niche inclusion.
Limited 70 Eng.B+Usr.—
At instant speed, it removes a blocker, suppresses the creature through its next untap, and replaces itself for only two mana.
Could be wrong if The unknown format speed, creature density, and available tap/untap effects materially affect how often its tempo matters.
“A card-neutral tempo spell that is promising in Limited but likely too temporary for most eternal Constructed decks.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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