
Direct Hit
CommentsModern 24 Eng.FUsr.—
Three-mana sorcery-speed creature-only removal is markedly less efficient than Modern options such as Whipflare; five damage is not enough compensation.
Could be wrong if A metagame unusually centered on five-toughness creatures could create a narrow sideboard need.
Legacy 19 Eng.FUsr.—
Legacy demands far more mana efficiency or versatility; this is far below Massacre's battlefield impact and lacks an immediate niche.
Could be wrong if An unexpected creature-heavy prison deck could test it, though sorcery speed remains a major liability.
Pauper 27 Eng.FUsr.—
Five damage is meaningful at common, but three mana and sorcery speed leave it behind Pauper's cheaper, more flexible removal suites.
Could be wrong if If large creatures become especially prevalent, red decks may want this as narrow sideboard removal.
Commander 20 Eng.FUsr.—
A three-mana, creature-only damage spell is badly outclassed in optimized multiplayer by broader removal such as Beast Within.
Could be wrong if It could appear in highly theme-constrained red decks, but that is not strong optimized adoption.
Limited 65 Eng.BUsr.—
Five damage should answer much of the revealed creature pool, making this efficient common removal despite its three-mana sorcery restriction.
Could be wrong if Draft speed, toughness distribution, and removal density are unknown; many large creatures could reduce its reliability.
“A clean five-damage sorcery is likely too slow for Eternal Constructed but should be premium Limited removal.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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