
Evasive Maneuvers
CommentsModern 23 Eng.FUsr.—
A one-mana cantrip is efficient, but requiring a creature to be blocking makes this a narrow defensive trick with no clear Modern shell.
Could be wrong if A resilient white creature deck that values holding up mana could make the card-neutral trick more useful.
Legacy 18 Eng.FUsr.—
Legacy demands more immediate or broadly interactive one-mana effects; a blocker-only +2/+2 trick is too situational despite drawing a card.
Could be wrong if An unforeseen combat-centric white shell could value the unusually cheap card-neutral protection.
Pauper 32 Eng.D-Usr.—
A one-mana cantrip that wins a defensive combat is plausible in creature-heavy white decks, but its blocker restriction limits maindeck space.
Could be wrong if Pauper's removal and evasive threats may make blocking too infrequent for a combat trick to earn slots.
Commander 24 Eng.FUsr.—
It replaces itself and can punish an attack, but optimized multiplayer Commander offers too few worthwhile blocking windows for a narrow pump spell.
Could be wrong if A commander or strategy that repeatedly rewards surviving blocks could turn it into a more reliable cantrip.
Limited 58 Eng.C+Usr.—
At one mana, +2/+2 will often win a block while replacing itself; the defensive timing restriction keeps it below premium removal or threats.
Could be wrong if Unknown format speed, evasion density, and combat incentives could make blocking either much rarer or more important.
“A cheap card-neutral blocking trick with limited Constructed appeal but solid Limited utility.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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