Gin'tak Charge

Gin'tak Charge

Comments
{R} · Sorcery
Common · Star Trek Commander · Art by Johann Bodin
Gin'tak Charge deals 2 damage to any target.
Predicted power
Standard Eng.NLUsr.
Pioneer Eng.NLUsr.
Modern 28 Eng.FUsr.

A one-mana spell has some prowess utility, but sorcery-speed 2 damage is far below Modern interaction and burn efficiency; likely only fringe testing.

Best home Izzet Cutter ProwessBand speculativeConfidence 71%

Could be wrong if Could gain a role if spell-count payoffs value any cheap targeted damage more than the supplied context shows.

Legacy 21 Eng.FUsr.

Legacy's rate and instant-speed demands make 2 sorcery damage poor removal and weak reach; Boros Aggro is the only plausible trial home.

Best home Boros AggroBand speculativeConfidence 76%

Could be wrong if A presently unseen density of one-toughness targets or dedicated spell payoffs could create a narrow role.

Pauper 37 Eng.DUsr.

Mono-Red can use cheap reach, but this is substantially weaker than Lightning Bolt (91) and likely only supplements premium burn in select lists.

Best home Mono-Red Deck WinsBand fringeConfidence 78%

Could be wrong if Pauper burn's need for redundant face damage could support more copies than its weak removal rate suggests.

Commander 8 Eng.FUsr.

Two sorcery-speed damage is negligible against 40-life multiplayer tables and does not provide meaningful card advantage or scaling.

Band unplayableConfidence 89%

Could be wrong if A commander that specifically rewards casting or copying cheap damage spells could make it a niche inclusion.

Limited 59 Eng.C+Usr.

One mana to kill many early creatures or finish damaged opponents is efficient, though sorcery speed and the revealed 3.84 average mana value limit it.

Best home Red-based aggressive decksBand solidConfidence 45%

Could be wrong if Unknown creature toughnesses, speed, and removal density could move it between ordinary playable and premium removal.

Cheap direct-damage spell

“A sorcery-speed two-damage effect is chiefly Limited removal; eternal adoption depends on unusually high spell-density demand.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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