Operations Officer

Operations Officer

Comments
{3}{W} · Creature — Human Officer
Rare · Star Trek Commander · Art by Ioannis Fiore
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, draw a card. Whenever this creature attacks, put a +1/+1 counter on it.
Predicted power
Standard Eng.NLUsr.
Pioneer Eng.NLUsr.
Modern 19 Eng.FUsr.

Modern’s four-drops need immediate board impact or exceptional synergy. This is vulnerable, slow, and offers only a one-card refund on entry.

Band speculativeConfidence 76%

Could be wrong if A new efficient blink or creature-combo shell could make its ETB text more relevant than its baseline suggests.

Legacy 17 Eng.FUsr.

A sorcery-speed four-mana 2/2 is drastically under-rate in Legacy; drawing one card does not compensate for its poor tempo and removal exposure.

Band speculativeConfidence 79%

Could be wrong if A highly efficient ETB loop could create a niche, though none is supported by the supplied context.

Pauper Eng.NLUsr.
Commander 31 Eng.D-Usr.

Repeatable ETB card draw gives it a niche, but it is less efficient than Wall of Omens (38) and its combat scaling is slow in multiplayer.

Best home White blink or lifegain decksBand fringeConfidence 64%

Could be wrong if Dedicated Officer or lifegain payoffs could make its lifelink attacks materially more valuable.

Limited 61 Eng.B-Usr.

A cantripping lifelink creature that becomes a 3/3 on its first attack is a solid inclusion, though a four-mana 2/2 does not stabilize well alone.

Best home White-based midrangeBand solidConfidence 40%

Could be wrong if Unknown speed, removal, and synergies could make its slow initial body either much worse or a reliable grindy threat.

Cantripping lifelink threat

“Operations Officer is a slow self-replacing creature whose Limited floor is respectable but whose constructed rate is poor.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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