
Refute
CommentsModern 32 Eng.D-Usr.—
Counterspell is markedly more efficient; Refute's only plausible edge is countering while looting a reanimation target into the graveyard.
Could be wrong if A strong graveyard payoff for the discard could make the tempo loss acceptable in a niche shell.
Legacy 20 Eng.FUsr.—
UU and three mana are a severe liability in Legacy; the discard setup is unlikely to outweigh cheaper and free permission.
Could be wrong if A reanimator list may value a reactive discard outlet enough to test a singleton.
Pauper 38 Eng.DUsr.—
Counterspell (90) is far superior at UU, but Refute's filtering could earn narrow trials in slower blue graveyard-aware shells.
Could be wrong if If three-mana interaction proves too slow, even the loot will not justify a slot beside Counterspell.
Commander 47 Eng.C-Usr.—
A hard counter that also filters and discards has a real blue graveyard role, though three held-up mana is inefficient in optimized pods.
Could be wrong if Cheaper permission and dedicated discard outlets may leave it too replaceable for optimized lists.
Limited 62 Eng.B-Usr.—
Hard countermagic plus selection is normally a strong playable; its value depends on a format slow enough to leave three mana open.
Could be wrong if Unknown speed, removal, and blue archetypes could make holding up three mana either excellent or too costly.
“A three-mana hard counter with a loot is useful only where graveyard setup compensates for being a full mana slower than Counterspell.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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