Run Amok

Run Amok

Comments
{1}{R} · Instant
Common · Star Trek Commander · Art by Carlos C Diaz
Target attacking creature gets +3/+3 and gains trample until end of turn.
Predicted power
Standard Eng.NLUsr.
Pioneer Eng.NLUsr.
Modern 23 Eng.FUsr.

A two-mana conditional combat trick provides neither immediate board presence nor card advantage; only very creature-dense aggressive lists might test it.

Best home Boros AggroBand speculativeConfidence 66%

Could be wrong if A newly successful red combat-damage or spell-synergy shell could make the cheap pump effect more desirable.

Legacy 18 Eng.FUsr.

Legacy's efficient threats and interaction make a two-mana, attacking-only pump spell a poor exchange, with only a remote aggressive-shell use.

Best home Boros AggroBand speculativeConfidence 73%

Could be wrong if An unusually resilient evasive aggro shell could value trample as a way to convert one protected attack into lethal damage.

Pauper 34 Eng.D-Usr.

Common legality gives it a plausible home in creature-combat or spell-synergy aggro, but it is a situational one-for-one rather than a reliable payoff.

Best home Mono-Red Deck WinsBand fringeConfidence 61%

Could be wrong if If a red combat-pump shell has enough cheap threats and blockers are prevalent, it could become a recurring inclusion.

Commander 21 Eng.FUsr.

It can force damage through in a Voltron attack, but a one-shot +3/+3 effect is too narrow and replaceable for optimized multiplayer lists.

Best home Voltron aggroBand speculativeConfidence 78%

Could be wrong if A commander that directly rewards targeted pump spells or combat-damage triggers could make this a more efficient niche inclusion.

Limited 58 Eng.C+Usr.

Two mana for +3/+3 and trample is a meaningful attacking combat trick that wins combats and pushes damage, though it is poor when behind.

Best home Red-based aggressive decksBand solidConfidence 44%

Could be wrong if Unknown format speed, creature sizing, removal density, and red archetypes could shift it from solid trick to replaceable filler.

Attacking combat trick

“A +3/+3 trample trick can punish blocks in Limited but is too low-impact and card-inefficient for most competitive constructed decks.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

Comments 0

Loading comments…