
Run Amok
CommentsModern 23 Eng.FUsr.—
A two-mana conditional combat trick provides neither immediate board presence nor card advantage; only very creature-dense aggressive lists might test it.
Could be wrong if A newly successful red combat-damage or spell-synergy shell could make the cheap pump effect more desirable.
Legacy 18 Eng.FUsr.—
Legacy's efficient threats and interaction make a two-mana, attacking-only pump spell a poor exchange, with only a remote aggressive-shell use.
Could be wrong if An unusually resilient evasive aggro shell could value trample as a way to convert one protected attack into lethal damage.
Pauper 34 Eng.D-Usr.—
Common legality gives it a plausible home in creature-combat or spell-synergy aggro, but it is a situational one-for-one rather than a reliable payoff.
Could be wrong if If a red combat-pump shell has enough cheap threats and blockers are prevalent, it could become a recurring inclusion.
Commander 21 Eng.FUsr.—
It can force damage through in a Voltron attack, but a one-shot +3/+3 effect is too narrow and replaceable for optimized multiplayer lists.
Could be wrong if A commander that directly rewards targeted pump spells or combat-damage triggers could make this a more efficient niche inclusion.
Limited 58 Eng.C+Usr.—
Two mana for +3/+3 and trample is a meaningful attacking combat trick that wins combats and pushes damage, though it is poor when behind.
Could be wrong if Unknown format speed, creature sizing, removal density, and red archetypes could shift it from solid trick to replaceable filler.
“A +3/+3 trample trick can punish blocks in Limited but is too low-impact and card-inefficient for most competitive constructed decks.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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