Starfleet Crew

Starfleet Crew

Comments
{1}{W} · Creature — Officer
Common · Star Trek Commander · Art by Runa I. Rosenberger
Predicted power
Standard Eng.NLUsr.
Pioneer Eng.NLUsr.
Modern 6 Eng.FUsr.

An ability-free 2/3 for two mana provides neither immediate value nor a relevant Modern synergy; it is effectively inert competitively.

Band unplayableConfidence 92%

Could be wrong if Unrevealed Officer-specific support could create a tribal incentive, though none is presently supplied.

Legacy 3 Eng.FUsr.

Legacy demands exceptional efficiency or unique text, and this vanilla 2/3 supplies neither a payoff nor interaction.

Band unplayableConfidence 95%

Could be wrong if Unrevealed Officer-specific support could create a tribal incentive, though none is presently supplied.

Pauper 9 Eng.FUsr.

Even at common, a vanilla two-mana 2/3 lacks the card advantage, synergy, evasion, or disruption needed for a credible Pauper list.

Band unplayableConfidence 88%

Could be wrong if A dense Officer payoff package could matter, but the revealed context provides no such support.

Commander 5 Eng.FUsr.

A single vanilla 2/3 has negligible multiplayer impact and no stated tribal, value, or commander-synergy text to justify a slot.

Band unplayableConfidence 94%

Could be wrong if A future or omitted Officer-tribal commander could make it a low-cost typal body.

Limited 58 Eng.C+Usr.

A two-mana 2/3 is an efficient early blocker and serviceable attacker that normally makes white Limited decks, despite having no text.

Best home White creature decksBand solidConfidence 49%

Could be wrong if Unknown format speed, combat sizing, and archetypes could make a vanilla body either premium early defense or replaceable filler.

Two-mana vanilla creature

“A rate-appropriate Limited body, but an ability-free 2/3 has no credible competitive Constructed role.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

Comments 0

Loading comments…