Warship Flight Crew

Warship Flight Crew

Comments
{1}{R} · Creature — Klingon Pilot
Common · Star Trek Commander · Art by Johann Bodin
Predicted power
Standard Eng.NLUsr.
Pioneer Eng.NLUsr.
Modern 4 Eng.FUsr.

A vanilla 2/2 for two has no immediate value, synergy, or rate that a credible Modern deck needs.

Band unplayableConfidence 94%

Could be wrong if Unrevealed Pilot or Klingon support could create a narrow tribal payoff, though the body is poor alone.

Legacy 2 Eng.FUsr.

Legacy's efficiency threshold leaves no role for an untexted two-mana 2/2.

Band unplayableConfidence 96%

Could be wrong if A future tribal engine could technically create a niche, but no supplied support suggests one.

Pauper 6 Eng.FUsr.

Common legality does not rescue a vanilla bear; Pauper creatures need better rate, evasion, or utility.

Band unplayableConfidence 92%

Could be wrong if Unrevealed tribal payoffs could matter, but none are presently supplied.

Commander 7 Eng.FUsr.

It provides neither multiplayer scaling nor a useful triggered, static, or tribal effect for a singleton slot.

Band unplayableConfidence 94%

Could be wrong if A dedicated future Klingon or Pilot commander could make it a thematic inclusion.

Limited 50 Eng.CUsr.

A two-mana 2/2 is acceptable early curve filler and trades reasonably, but has no evasion, synergy, or late-game impact.

Best home Red aggressive decksBand playableConfidence 43%

Could be wrong if Draft speed, creature sizing, and tribal support are unknown; these could move a vanilla bear substantially.

Vanilla early creature

“A two-mana 2/2 with no rules text is not competitive material, though it remains passable Limited curve filler.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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