
A Good Day to Die
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 25 Eng.FUsr.—
A conditional one-for-one is far below Surgical Extraction's narrow but high-leverage role; no supplied shell makes this genuine advantage.
Could be wrong if A sacrifice-heavy shell could value cheap redraw protection more than its weak standalone floor suggests.
Legacy 20 Eng.FUsr.—
Legacy's efficiency bar makes a conditional pump spell very weak; it is well below Erode's already modest 30 score.
Could be wrong if An unusually dense sacrifice or combat-focused black shell could make the death redraw relevant.
Pauper 32 Eng.D-Usr.—
Unlike Fiery Temper (58), this is only a conditional combat trick that replaces a creature after a trade, so it merits limited testing.
Could be wrong if Black creature decks may find combat trades frequent enough for the redraw to justify several copies.
Commander 34 Eng.D-Usr.—
Aristocrats can cash in a creature already set to die, but one conditional card replacement is below Wall of Omens' reliable 38-level floor.
Could be wrong if Death-trigger density and repeatable sacrifice outlets may make the one-mana redraw more useful than expected.
Limited 61 Eng.B-Usr.—
A one-mana +2/+0 trick can win combat or replace a creature that trades, a notably strong package above ordinary combat-trick filler.
Could be wrong if Unknown speed, creature sizing, and removal density determine how often profitable trades occur.
“A cheap combat trick that can replace a creature in a trade, but rarely creates real advantage outside Limited.”
Rated on limited context — few cards from this set are revealed yet.
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Your rating, on the same 0–100 scale the engine uses.
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