
Bat'leth
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 27 Eng.FUsr.—
Three mana for sorcery-speed -2/-2 and a slow +2/+0 equipment is below Modern's usual rate; no supplied competitive shell establishes a home.
Could be wrong if A black artifact shell or equipment synergy with meaningful recursion could make the ETB removal more valuable.
Legacy 21 Eng.FUsr.—
Legacy's efficiency threshold makes a three-mana -2/-2 effect, even one leaving equipment behind, a very narrow prospect.
Could be wrong if Ancient Tomb-based artifact decks could test it if small-creature matchups become unusually important.
Commander 31 Eng.D-Usr.—
Equipment decks can use the body boost and incidental ETB removal, but -2/-2 rarely answers key multiplayer threats and equip 2 is inefficient.
Could be wrong if Artifact recursion or repeated blink effects could turn its ETB into a more worthwhile utility engine.
Limited 66 Eng.BUsr.—
It often picks off an early creature on entry, then remains a meaningful +2/+0 combat upgrade; both halves are useful, though equip 2 is slow.
Could be wrong if Unknown creature toughness distribution and format speed determine how often -2/-2 is actual removal.
“Bat'leth is a clunky but potentially useful two-for-one-style Limited card, with rates too low for most eternal competition.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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Comments 0