
Command Decision
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 22 Eng.FUsr.—
A two-mana sorcery that only kills 4-power creatures is far narrower than Prismatic Ending; the draw mode is too slow to justify slots.
Could be wrong if A large-creature metagame could make its no-dead-card profile a niche sideboard consideration.
Legacy 19 Eng.FUsr.—
Much narrower and slower than Prismatic Ending (83); its fallback is only a costly sorcery-speed cantrip.
Could be wrong if An unusually creature-heavy Legacy field centered on large threats could create a small sideboard role.
Pauper 47 Eng.C-Usr.—
Narrower than Extract a Confession (72), but two mana to answer a large threat with a draw fallback can earn metagame-dependent white slots.
Could be wrong if Its adoption depends heavily on how often premier threats have at least 4 power rather than being small value creatures.
Commander 40 Eng.D+Usr.—
Swords to Plowshares (84) and broader instant interaction leave this as low-priority redundancy, useful mainly in large-creature tables.
Could be wrong if Multiplayer boards may contain enough large creatures for the cheap, self-replacing fallback to matter more than expected.
Limited 62 Eng.B-Usr.—
Two mana to kill many late-game high-power threats is efficient, and drawing a card prevents complete blanks, though it misses small engines and is sorcery-speed.
Could be wrong if Creature power distribution, format speed, and white's other removal remain unknown.
“Efficient but narrow large-creature removal whose draw mode prevents complete deadness without creating real card advantage.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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