
First Contact
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 39 Eng.DUsr.—
Instant-speed milling plus permanent selection merits testing in graveyard shells, but two mana for no board impact or card advantage is a major constraint.
Could be wrong if A dense permanent-based graveyard shell could make the selection and self-mill substantially more valuable.
Legacy 27 Eng.FUsr.—
It can stock a graveyard, but two mana and unreliable target placement are poor rates beside Legacy's cheap selection and graveyard tools.
Could be wrong if A green reanimation list may value its instant speed and ability to choose a permanent from four cards.
Pauper 48 Eng.C-Usr.—
Common legality and reliable permanent hits make this a plausible self-mill role-player, but it is card-neutral and does not affect the board.
Could be wrong if It could either complement existing graveyard engines well or lose out to enablers with stronger immediate payoffs.
Commander 46 Eng.C-Usr.—
Selecting a permanent from four while filling the graveyard is useful in matching singleton decks, though it is modest, card-neutral setup.
Could be wrong if Its adoption depends on how often a deck profits from the three milled cards rather than merely wanting selection.
Limited 53 Eng.CUsr.—
Most Limited decks should hit a permanent, making this reasonable selection and occasional graveyard setup, but it spends mana without affecting combat.
Could be wrong if Unknown speed, graveyard payoffs, and permanent density could move it from filler to a solid synergy card.
“A two-mana, card-neutral permanent finder whose value rises chiefly when milling itself supports the deck.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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