First Contact

First Contact

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{1}{G} · Instant
Common · Star Trek · Art by Kieran Yanner
Mill four cards. You may put a permanent card from among them into your hand. If this spell is the first spell you've cast this game, you gain 2 life. (To mill four cards, put the top four cards of your library into your graveyard.)
Predicted power
Standard 0 Eng.FUsr.

Not legal in this format after release.

Band illegalConfidence 100%
Pioneer 0 Eng.FUsr.

Not legal in this format after release.

Band illegalConfidence 100%
Modern 39 Eng.DUsr.

Instant-speed milling plus permanent selection merits testing in graveyard shells, but two mana for no board impact or card advantage is a major constraint.

Best home Green graveyard decksBand fringeConfidence 48%

Could be wrong if A dense permanent-based graveyard shell could make the selection and self-mill substantially more valuable.

Legacy 27 Eng.FUsr.

It can stock a graveyard, but two mana and unreliable target placement are poor rates beside Legacy's cheap selection and graveyard tools.

Best home Five-Color ReanimatorBand speculativeConfidence 57%

Could be wrong if A green reanimation list may value its instant speed and ability to choose a permanent from four cards.

Pauper 48 Eng.C-Usr.

Common legality and reliable permanent hits make this a plausible self-mill role-player, but it is card-neutral and does not affect the board.

Best home Green self-mill decksBand fringeConfidence 55%

Could be wrong if It could either complement existing graveyard engines well or lose out to enablers with stronger immediate payoffs.

Commander 46 Eng.C-Usr.

Selecting a permanent from four while filling the graveyard is useful in matching singleton decks, though it is modest, card-neutral setup.

Best home Permanent-focused graveyard decksBand role-playerConfidence 61%

Could be wrong if Its adoption depends on how often a deck profits from the three milled cards rather than merely wanting selection.

Limited 53 Eng.CUsr.

Most Limited decks should hit a permanent, making this reasonable selection and occasional graveyard setup, but it spends mana without affecting combat.

Best home Green permanent-heavy deckBand playableConfidence 35%

Could be wrong if Unknown speed, graveyard payoffs, and permanent density could move it from filler to a solid synergy card.

Self-mill permanent selection

“A two-mana, card-neutral permanent finder whose value rises chiefly when milling itself supports the deck.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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