
Marooned
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 31 Eng.D-Usr.—
A {U} lock on an already tapped threat is efficient, but unlike Static Prison it has no immediate answer to untapped targets and is fragile.
Could be wrong if A prevalent tapped artifact or creature threat could make its cheap lock mode a stronger sideboard tool.
Legacy 24 Eng.FUsr.—
Legacy demands immediate, resilient interaction; this is a conditional aura lock and compares poorly with the format's efficient answers.
Could be wrong if If a major target is routinely tapped and hard to remove otherwise, one-mana locking may prove worthwhile.
Pauper 43 Eng.D+Usr.—
It can cheaply strand a tapped creature or artifact, but Journey to Nowhere is far more reliable and aura removal creates real risk.
Could be wrong if The unknown set mechanics and post-release creature/artifact field determine whether its conditional {U} mode is valuable.
Commander 36 Eng.DUsr.—
It can lock a tapped commander or utility artifact cheaply, but opponents can remove, sacrifice, or bounce the permanent or Aura.
Could be wrong if Commander-centric tables may value a low-cost commander lock more than optimized decklists generally do.
Limited 61 Eng.B-Usr.—
A {U} Aura can permanently answer a creature after it attacks; paying {3} also locks an untapped threat, though aura risk keeps it below premium removal.
Could be wrong if Draft speed, aura-removal density, and the undefined beamed-up mechanic could substantially change its reliability.
“A cheap lock for tapped creatures or artifacts, but its aura vulnerability and poor untapped-target rate limit Constructed adoption.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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