
Planetary Patrol
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 23 Eng.FUsr.—
Fetchlands can make it a recurring 3/3, but a vanilla two-drop with no immediate impact is well below Modern's creature rate.
Could be wrong if Could improve if a dense, competitive red landfall shell gains unusually strong support.
Legacy 18 Eng.FUsr.—
Fetchlands supply triggers, but a temporary +1/+1 on an unprotected 2/2 offers too little utility for Legacy.
Could be wrong if A future low-curve landfall shell with exceptional redundancy could make its combat body relevant.
Pauper 34 Eng.D-Usr.—
It can attack as a 3/3 on normal land-drop turns, making it testable in red aggro, but it provides no immediate value or reach.
Could be wrong if Pauper's available two-drops may leave too little room for a creature that needs repeated land drops.
Commander 18 Eng.FUsr.—
Even with fetchlands and extra land drops, a temporary +1/+1 is an extremely low-impact payoff in optimized multiplayer.
Could be wrong if Could see marginal use if future commanders specifically reward cheap Scouts or repeated creature-power triggers.
Limited 56 Eng.C+Usr.—
A two-mana 2/2 that commonly attacks as a 3/3 after the next land drop is useful early pressure, though poor when land-light.
Could be wrong if Unknown set speed, removal, and creature sizing could make its temporary growth either valuable or largely irrelevant.
“Planetary Patrol is a low-ceiling landfall beater: acceptable Limited pressure but unlikely to meet Eternal or Commander efficiency bars.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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