
Stomping Ground
CommentsStandard 86 Eng.AUsr.—
Like Steam Vents, it provides untapped typed two-color fixing at a modest life cost; it should be a four-of land-base staple for decks needing both colors.
Could be wrong if Its score falls if red-green remains underrepresented and multicolor decks can meet their mana needs with stronger existing lands.
Pioneer 89 Eng.A+Usr.—
It is the same premium shock-land fixing role as Steam Vents and Overgrown Tomb, supporting reliable early plays and fetchable red-green sources.
Could be wrong if Adoption is color-pair dependent; a metagame with few competitive red-green shells would reduce its deck count.
Modern 86 Eng.AUsr.—
Comparable to Sacred Foundry and Watery Grave, its basic land types and untapped option make it a standard efficient fetch target for decks needing red and green.
Could be wrong if It may be a one- or two-copy fetch target rather than a heavily played land if leading decks do not prioritize both colors.
Legacy 28 Eng.FUsr.—
The two-life cost is a substantial drawback in Legacy, where mana bases demand exceptional efficiency; this offers only routine color fixing and no utility.
Could be wrong if A competitive red-green shell with unusual basic-land-type needs could make a small number of copies worthwhile.
Commander 59 Eng.C+Usr.—
A fetchable dual that can enter untapped is a strong singleton for decks containing red and green, though plentiful fixing alternatives cap its reach.
Could be wrong if Optimized lists may favor painless lands or faster mana sources, especially where the basic land types are not valuable.
Limited 52 Eng.CUsr.—
It is a free upgrade over a basic in red-green decks and useful fixing for splashes, but it provides no spell effect and is poor as an early commitment.
Could be wrong if Unknown fixing, archetypes, and format speed could make color consistency either much more or much less valuable than expected.
“A premium red-green shock land: a staple mana-base piece where both colors are wanted, but nearly irrelevant in Legacy.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Your rating, on the same 0–100 scale the engine uses.
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